#pragma once
#include <boost/tuple/tuple.hpp>
#include <vector>

namespace he
{
	class TerrainTile;

	typedef std::vector<TerrainTile *> TileContainer_t;
	typedef std::vector<std::string> StringVector_t;
	//! Min x, min y, max y, max y
	typedef boost::tuple<unsigned short, unsigned short, unsigned short, unsigned short> TileMaxs_t;
}